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Is GameSparks the right solution for my game?

 I am sorry for a little vague topic title, I will explain it further below.


I am a developer at a company called Maguss. We are building a mobile game that works only with a connection to a physical device (magic wand).

The purpose of the game is to let players have wizard duels with a use of the handheld wand that tracks motions and transmits it to the mobile app which is then communicating to server etc. Just like a Harry Potter duel without any special effects.

We want to implement various in-game items, skills, team battles, custom interactive design etc. Might be a little similar to Hearthstone, gameplay wise (not very much, just want you to be able to imagine what kind of game it is going to be).

I have read that GameSparks doesn't fully support RealTime games yet, but will do soon. So I wonder what is the estimate for the release date.


Besides that I would like to know, whether GameSparks is able to support my type of game. Is is possible to make an RPG-like game (though there is no motion graphics, no real time rendering of a character, rather more like Hearthstone, playing with data...), with the GameSparks?


Thank you for any replies.


Best Answer
Hey Ondrej,

I'd say GameSparks is the ideal Solution for you. We support real time and I have attached the real time SDK here.

For the game play you should look at storing the logic in the cloud code. See this guide here.

https://docs.gamesparks.net/developer-portal/cloud-code/using-cloud-code

Also regarding Hearthstone, we have a tutorial based on hearthstone that may help you get started.

https://docs.gamesparks.net/uncategorized/hearthstone-example-tutorial

Kind regards,
Jamie

Also would there be a possibility to do trades between players with use of the virtual currency/goods?

Please see this image that would give you a slight idea about what we are trying to achieve.

 

Answer
Hey Ondrej,

I'd say GameSparks is the ideal Solution for you. We support real time and I have attached the real time SDK here.

For the game play you should look at storing the logic in the cloud code. See this guide here.

https://docs.gamesparks.net/developer-portal/cloud-code/using-cloud-code

Also regarding Hearthstone, we have a tutorial based on hearthstone that may help you get started.

https://docs.gamesparks.net/uncategorized/hearthstone-example-tutorial

Kind regards,
Jamie

 That is just perfect! Many thanks.

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