I'm also trying out SendFriendMessageRequest but I get an error "NOT_FRIEND"
How do I add a friend and / or accept one?
If friend request acceptance required to send / receive a message?
If so, is there a way to automatically trigger that friend requestacceptance on a friend request received?
Best Answer
C
Customer Support
said
almost 7 years ago
Hi,
In it's simplest form, a team with the social toggle set to on (like below) will treat any member of that team as a game friend.
All the members in a team of this team type will show up in a ListGameFriendsRequest and you will then be able to send them a message with a SendFriendMessageRequest. We have a guide on how to implement a social friend system which you may find useful. You can find it here.
Thanks,
Liam
1 Comment
Customer Support
said
almost 7 years ago
Answer
Hi,
In it's simplest form, a team with the social toggle set to on (like below) will treat any member of that team as a game friend.
All the members in a team of this team type will show up in a ListGameFriendsRequest and you will then be able to send them a message with a SendFriendMessageRequest. We have a guide on how to implement a social friend system which you may find useful. You can find it here.
One More Turn
I'm also trying out SendFriendMessageRequest but I get an error "NOT_FRIEND"
How do I add a friend and / or accept one?
If friend request acceptance required to send / receive a message?
If so, is there a way to automatically trigger that friend request acceptance on a friend request received?
Hi,
In it's simplest form, a team with the social toggle set to on (like below) will treat any member of that team as a game friend.
All the members in a team of this team type will show up in a ListGameFriendsRequest and you will then be able to send them a message with a SendFriendMessageRequest. We have a guide on how to implement a social friend system which you may find useful. You can find it here.
Thanks,
Liam
Customer Support
Hi,
In it's simplest form, a team with the social toggle set to on (like below) will treat any member of that team as a game friend.
All the members in a team of this team type will show up in a ListGameFriendsRequest and you will then be able to send them a message with a SendFriendMessageRequest. We have a guide on how to implement a social friend system which you may find useful. You can find it here.
Thanks,
Liam
-
Documentation Notes
-
Design issues with user events
-
Using NoSQL
-
Runtime Collections vs Metadata Collections
-
Anonymous authentication from browser app
-
Modules
-
Movement With Unity
-
Problem with url parameters for downloadables
-
Querying NoSql GameSparks database
-
Challenge accesType
See all 2487 topics