I have two Unity web apps that until yesterday were working well with GameSparks.
Today neither app is connecting.
Since the connection process appears to be a background thing, I normally wait for the connection, like this:
The downside of this approach (no idea if there is an alternative to that in Unity) is that if there was a connection error, we wouldn't get much detail now would we?
As it stands, nothing hits that callback with the Unity Web Player anymore.
Apps are still connecting normal in editor, OS-X standalone, WebGL preview.