Hi Selcan,
Can you clarify what exactly you're trying to achieve in your game?
You want to submit a player score without them being part of the challenge?
Thanks
I have exactly the same problem - I'm trying to send a LogChallengeEvent to a challenge in ISSUED state and I'm getting this in return:
{ "@class": ".LogChallengeEventResponse", "error": { "challengeInstanceId": "ISSUED" } }
Is this a bug? Can't I send requests to an ISSUED challenge (that I joined to)? Is there a workaround for this?
OK, I did some more testing and it looks like there's no point in using LogChallengeEventRequest - it won't work for other than RUNNING challenges and doesn't really offer anything in return. I switched to LogEventRequests where I simply pass "challengeInstanceId" as a user defined field and everything works fine.
Selcan Guner
Hi,
The challenge I need has multiplayer and not turn based. When players joined they should submit their scores without waiting for others to join
However when a player creates a challenge and its state changed to "RUNNING", since the challenge has only one player, when a score is submitted, state of challenge is turn in to "COMPLETED".
Are we able to submit scores for "ISSUED" challenges? How can I manage submitting multiple scores, without forcing every players attendance?