Hi Liam,
Thanks for quick response.
But the updated SDK only fixed few issues.
What I expected is that the SDK can detect the connection is lost ASAP, and automatically reconnect ASAP when network is back.
I tried the experiment again without manually press "disconnect" and "connect".
1. the SDK cannot detect the connection lost.
After I set network to 100% loss, the SDK took over 10 mins to inform the availability is gone.
2. The SDK took over 2 mins to auto reconnect after the network is back to normal.
Please help
Thanks,
Jo
I am not able to connect to GS. I am using Swift Xcode project. Getting Web socket closed and some html tags display.
here is my code, I have removed all my keys & credential in below code.
let gs = GS.init(apiKey: "------", andApiSecret: "-------", andCredential:"------", andPreviewMode: true)
gs?.setDebugLogCallback({ (string) in
print("debug" + string!)
})
gs?.setAvailabilityListener({ (available) in
if(available)
{
print ("GP available")
}
else{
print ("GP unavailable")
}
})
gs?.setAuthenticatedListener({ (playerID) in
print ("Player authenticated" + playerID!)
})
let messageListener = GSMessageListener.init()
messageListener.onGSScriptMessage { (message) in
}
gs?.setMessageListener(messageListener)
gs?.connect()
Jo Huang
Hi
I found that in some bad networks, iOS SDK cannot detect connection lost and cannot reconnect again even manually call "disconnect" then "connect".
Test with GSExample iOS Project:
0. I used an iPhone A as the hotspot and the other iPhone B as the UDT which connect to iPhone A via wifi,
So I can use the network link conditioner of iPhone A (Ref: https://www.natashatherobot.com/simulate-bad-network-ios-simulator/), to simulate bad network.
1. iPhone A set to normal network, iPhone B launch app, iPhone B press "connect" button, connected to server.
2. iPhone A set to 100% loss network, iPhone B press "disconnect", the SDK cannot disconnect.
3. iPhone B press "connect", still no response from SDK.
4. iPhone A set back to normal network, iPhone B no response. (At least I waited for 3 mins)
My real project encounters this case. If it ran into the case, I cannot send any request (always timeout) even the network is back to normal. The "keep alive" behaviour seems not to check anything.
Please help.
Thanks
Jo
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