I want to extract virtual goods from the system, based on player XP levels.
Some items are only possible to buy when you reach a certain XP level.
The player XP is defined in player's properties.
I tried different things :
with tags, but I don't like putting json objects in it, shouldn't be its function
with another currency (I put the required XP level needed in the currency 6 of the VG), but kind of a trick
with properties, but I can't change them once they are linked to the VG
I assume that the best thing to do would be to define segments based on XP, and then assign them to virtual goods, but I didn't succeed to filter VGs based on segments.
What would be the best thing to do to achieve that ?
Eric Moncada
Hi,
I want to extract virtual goods from the system, based on player XP levels.
Some items are only possible to buy when you reach a certain XP level.
The player XP is defined in player's properties.
I tried different things :
Hi Eric,
Issue dealt with in your ticket.
Thanks,
Oisin
Customer Support
Hi Eric,
Issue dealt with in your ticket.
Thanks,
Oisin
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