I want to define some packs of currency, which will be buyable with real money.
So I define a virtual good named "Gold50", with 50 in the Currency1 box and with type "Currency Pack".
What I expect when user will purchase (IOSBuyGoodsRequest) is that its Currency 1 will be incremented by 50, and that the "Gold5" virtual good will not be in the user's inventory, as it's consumable.
- Is that correct ?
- Is there a way to test it without having IOS product Id defined in iTunes ?
Thanks,
Eric
Best Answer
C
Customer Support
said
about 7 years ago
Hi Eric,
That is correct
If you just want to just test what happens in GS, you could use currency 6 and in cloud code give your test users some of this currency.
Thanks,
Oisin
1 Comment
Customer Support
said
about 7 years ago
Answer
Hi Eric,
That is correct
If you just want to just test what happens in GS, you could use currency 6 and in cloud code give your test users some of this currency.
Eric Moncada
I want to define some packs of currency, which will be buyable with real money.
So I define a virtual good named "Gold50", with 50 in the Currency1 box and with type "Currency Pack".
What I expect when user will purchase (IOSBuyGoodsRequest) is that its Currency 1 will be incremented by 50, and that the "Gold5" virtual good will not be in the user's inventory, as it's consumable.
- Is that correct ?
- Is there a way to test it without having IOS product Id defined in iTunes ?
Thanks,
Eric
Hi Eric,
That is correct
If you just want to just test what happens in GS, you could use currency 6 and in cloud code give your test users some of this currency.
Thanks,
Oisin
Customer Support
Hi Eric,
That is correct
If you just want to just test what happens in GS, you could use currency 6 and in cloud code give your test users some of this currency.
Thanks,
Oisin
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