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Testing

I want to define some packs of currency, which will be buyable with real money.


So I define a virtual good named "Gold50", with 50 in the Currency1 box and with type "Currency Pack".


What I expect when user will purchase (IOSBuyGoodsRequest) is that its Currency 1 will be incremented by 50, and that the "Gold5" virtual good will not be in the user's inventory, as it's consumable.


- Is that correct ?

- Is there a way to test it without having IOS product Id defined in iTunes ?


Thanks,

Eric


Best Answer

Hi Eric,


That is correct

If you just want to just test what happens in GS, you could use currency 6 and in cloud code give your test users some of this currency.


Thanks,


Oisin


1 Comment

Answer

Hi Eric,


That is correct

If you just want to just test what happens in GS, you could use currency 6 and in cloud code give your test users some of this currency.


Thanks,


Oisin


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