On Unity I wanted to implement DeviceAuthentication as a secondary option if Facebook is not used, but I don't understand how:
new DeviceAuthenticationRequest().setDeviceId()
does not exist: how does it work? thanks.
Best Answer
C
Customer Support
said
over 6 years ago
Hi Beppi,
If you look at PlatformBase.cs in our Unity SDK you'll see that the DeviceId is generated by Unity's SystemInfo.deviceUniqueIdentifier. If you have any further questions on this just let me know.
Thanks,
Liam
1 Comment
Customer Support
said
over 6 years ago
Answer
Hi Beppi,
If you look at PlatformBase.cs in our Unity SDK you'll see that the DeviceId is generated by Unity's SystemInfo.deviceUniqueIdentifier. If you have any further questions on this just let me know.
Beppi Menozzi
On Unity I wanted to implement DeviceAuthentication as a secondary option if Facebook is not used, but I don't understand how:
new DeviceAuthenticationRequest().setDeviceId()
does not exist: how does it work? thanks.
Hi Beppi,
If you look at PlatformBase.cs in our Unity SDK you'll see that the DeviceId is generated by Unity's SystemInfo.deviceUniqueIdentifier. If you have any further questions on this just let me know.
Thanks,
Liam
Customer Support
Hi Beppi,
If you look at PlatformBase.cs in our Unity SDK you'll see that the DeviceId is generated by Unity's SystemInfo.deviceUniqueIdentifier. If you have any further questions on this just let me know.
Thanks,
Liam
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