Sign In Register

How can we help you today?

Start a new topic
Answered

Moving from Parse. Can I do these functions with GameSparks?

Hey guys,


With Parse shutting down I’m looking into GameSparks and I wanted to ask if the functionally my game uses can be facilitated. I used the Parse Unity sdk and with that I would:

  • upload data in the form of a spreadsheet (multiple columns and rows of course) to the parse dashboard
  • be able to add, remove, and edit that data in the parse dashboard
  • download that data to the unity client (iOS, Android, Windows, OS X, and Linux)
  • upload new and updated data from the unity client
  • upload new and updated data pertaining to a specific user from the unity client as well as downloading it
  • push notifications


Is this functionality met with GameSparks? Thanks for your time.


Best Answer

Hi there!


The functionality you've mentioned is met and readily available in the platform.

I'd highly recommend looking at this tutorial for using Cloud Code from Unity.


Following on from that, the following will be useful.

Uploading/Downloading binary data via the portal.

Processing XML and JSON files.


We provide Push Notifications functionality across several platforms, here are a couple of tutorials to get you started:

Android Push

iOS Push


Don't hesitate to contact us at any time with feedback or questions.
You can also log issues via our ticketing system: here.


Thanks,


Oisin


Yep, you can do all that with Gamesparsk. It uses mongo db collections for storing data so data structure is not an issue. It's got some platform build collections for your players so managing data inside it is easier. Here is a link.


You can do A LOT of stuff on the gamesparks platform and it's freaking fast.

Answer

Hi there!


The functionality you've mentioned is met and readily available in the platform.

I'd highly recommend looking at this tutorial for using Cloud Code from Unity.


Following on from that, the following will be useful.

Uploading/Downloading binary data via the portal.

Processing XML and JSON files.


We provide Push Notifications functionality across several platforms, here are a couple of tutorials to get you started:

Android Push

iOS Push


Don't hesitate to contact us at any time with feedback or questions.
You can also log issues via our ticketing system: here.


Thanks,


Oisin

How do I do something with the downloaded XML or JSON? I couldn't find any documentation for how my unity client would decipher it.


 What I have that is succesful

new GetDownloadableRequest().SetShortCode("testJson").Send((response) => {
            GSData scriptData = response.ScriptData;
            string shortCode = response.ShortCode;
            var size = response.Size;
            string url = response.Url;
            if (!response.HasErrors) {
                print("download SUCCESS");
            } else {
                print("download FAIL");
            }
        });


lol nvm didn't know you were suppoed to use the url with unity's www class

Login to post a comment