I am a beginner with all this and my question is, does Gamesparks have functions for performing NAT Punchthrough?
I'm in the beginnings of developing a two player peer-to-peer networked fighting game using Unreal Engine. The idea was to have a master server run a very simple lobby just to get players hooked up and then the two players would connect to each other as Listenserver-Client.
But it seems to me now that I need to add NAT Punchthrough to be able to do this, does Gamesparks have this function?
Or of not, is there another way I could do this effectively?
Thanks for the link.
could you please point me in the right direction for how I can let players connect directly to eachother in Unreal Engine? (see above message)