I am a beginner with all this and my question is, does Gamesparks have functions for performing NAT Punchthrough?
I'm in the beginnings of developing a two player peer-to-peer networked fighting game using Unreal Engine. The idea was to have a master server run a very simple lobby just to get players hooked up and then the two players would connect to each other as Listenserver-Client.
But it seems to me now that I need to add NAT Punchthrough to be able to do this, does Gamesparks have this function?
Or of not, is there another way I could do this effectively?
Cheers
Fred
Best Answer
C
Customer Support
said
over 3 years ago
Hey Fred,
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
We recently introduced a set of features for enabling Real Time multiplayer. Take a look at the documentation here.
We also have a Unity demo that I can share with you here.
Let us know how you get on.
Cheers,
Oisin
F
Fredrik Sundqvist
said
about 5 years ago
Hi Oisin,
Thanks for the link.
could you please point me in the right direction for how I can let players connect directly to eachother in Unreal Engine? (see above message)
Cheers
Fred
1 person likes this
Customer Support
said
over 3 years ago
Answer
Hey Fred,
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
Fredrik Sundqvist
Hi All,
I am a beginner with all this and my question is, does Gamesparks have functions for performing NAT Punchthrough?
I'm in the beginnings of developing a two player peer-to-peer networked fighting game using Unreal Engine. The idea was to have a master server run a very simple lobby just to get players hooked up and then the two players would connect to each other as Listenserver-Client.
But it seems to me now that I need to add NAT Punchthrough to be able to do this, does Gamesparks have this function?
Or of not, is there another way I could do this effectively?
Cheers
Fred
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
Hope that helps,
Sean
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Sorted by Oldest FirstCustomer Support
Hi Fred,
We recently introduced a set of features for enabling Real Time multiplayer.
Take a look at the documentation here.
We also have a Unity demo that I can share with you here.
Let us know how you get on.
Cheers,
Oisin
Fredrik Sundqvist
Hi Oisin,
Thanks for the link.
could you please point me in the right direction for how I can let players connect directly to eachother in Unreal Engine? (see above message)
Cheers
Fred
1 person likes this
Customer Support
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
Hope that helps,
Sean
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