I am a beginner with all this and my question is, does Gamesparks have functions for performing NAT Punchthrough?
I'm in the beginnings of developing a two player peer-to-peer networked fighting game using Unreal Engine. The idea was to have a master server run a very simple lobby just to get players hooked up and then the two players would connect to each other as Listenserver-Client.
But it seems to me now that I need to add NAT Punchthrough to be able to do this, does Gamesparks have this function?
Or of not, is there another way I could do this effectively?
Cheers
Fred
Best Answer
C
Customer Support
said
over 5 years ago
Hey Fred,
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
could you please point me in the right direction for how I can let players connect directly to eachother in Unreal Engine? (see above message)
Cheers
Fred
1 person likes this
Customer Support
said
about 7 years ago
Hi Fred,
We recently introduced a set of features for enabling Real Time multiplayer. Take a look at the documentation here.
We also have a Unity demo that I can share with you here.
Let us know how you get on.
Cheers,
Oisin
Customer Support
said
over 5 years ago
Answer
Hey Fred,
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
Fredrik Sundqvist
Hi All,
I am a beginner with all this and my question is, does Gamesparks have functions for performing NAT Punchthrough?
I'm in the beginnings of developing a two player peer-to-peer networked fighting game using Unreal Engine. The idea was to have a master server run a very simple lobby just to get players hooked up and then the two players would connect to each other as Listenserver-Client.
But it seems to me now that I need to add NAT Punchthrough to be able to do this, does Gamesparks have this function?
Or of not, is there another way I could do this effectively?
Cheers
Fred
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
Hope that helps,
Sean
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Sorted by PopularFredrik Sundqvist
Hi Oisin,
Thanks for the link.
could you please point me in the right direction for how I can let players connect directly to eachother in Unreal Engine? (see above message)
Cheers
Fred
1 person likes this
Customer Support
Hi Fred,
We recently introduced a set of features for enabling Real Time multiplayer.
Take a look at the documentation here.
We also have a Unity demo that I can share with you here.
Let us know how you get on.
Cheers,
Oisin
Customer Support
NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.
Hope that helps,
Sean
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