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NAT Punchthrough?


Hi All,


I am a beginner with all this and my question is, does Gamesparks have functions for performing NAT Punchthrough?


I'm in the beginnings of developing a two player peer-to-peer networked fighting game using Unreal Engine. The idea was to have a master server run a very simple lobby just to get players hooked up and then the two players would connect to each other as Listenserver-Client.


But it seems to me now that I need to add NAT Punchthrough to be able to do this, does Gamesparks have this function?

Or of not, is there another way I could do this effectively?



Cheers

Fred 


Best Answer
Hey Fred,

NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.

Hope that helps,
Sean

 


Hi Fred,


We recently introduced a set of features for enabling Real Time multiplayer.
Take a look at the documentation 
here.

We also have a Unity demo that I can share with you here.

Let us know how you get on.

Cheers,

Oisin



Hi Oisin,


Thanks for the link.

could you please point me in the right direction for how I can let players connect directly to eachother in Unreal Engine?  (see above message)


Cheers

Fred


1 person likes this
Answer
Hey Fred,

NAT punch-through is not an issue for our RT servers as we are not communicating peer-to-peer, instead all packets are routed through an RT server which each client authenticates with when starting an RT session.

Hope that helps,
Sean

 

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