I have a high score leaderboard functioning in the test harness with score being submitted correctly for each user and the Leaderboard data request also working in portal. In unity I enter the code presented in the tutorial , and the reponse doesn't present any errors,however the leaderboard is not updated. Also when querying the leader board using reponse.data I get the following error : key was not present in the dictionary. I seem to be overlooking something . Any help would be much appreciated :)
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P
Patrick Neary
said
about 7 years ago
I was using LogChallengeEventRequest instead of the required LogEventRequest. Was rushing through it in unity and overlooked. Figured it out a couple hours later when I used the custom sdk functions. Thanks for your response ! :)
Any chance you could give me the code you are using to post the score in Unity?
Thanks, Sean
P
Patrick Neary
said
about 7 years ago
Answer
I was using LogChallengeEventRequest instead of the required LogEventRequest. Was rushing through it in unity and overlooked. Figured it out a couple hours later when I used the custom sdk functions. Thanks for your response ! :)
Patrick Neary
I have a high score leaderboard functioning in the test harness with score being submitted correctly for each user and the Leaderboard data request also working in portal. In unity I enter the code presented in the tutorial , and the reponse doesn't present any errors,however the leaderboard is not updated. Also when querying the leader board using reponse.data I get the following error : key was not present in the dictionary.
I seem to be overlooking something . Any help would be much appreciated :)
I was using LogChallengeEventRequest instead of the required LogEventRequest. Was rushing through it in unity and overlooked. Figured it out a couple hours later when I used the custom sdk functions. Thanks for your response ! :)
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Hey Patrick,
Any chance you could give me the code you are using to post the score in Unity?
Thanks,
Sean
Patrick Neary
I was using LogChallengeEventRequest instead of the required LogEventRequest. Was rushing through it in unity and overlooked. Figured it out a couple hours later when I used the custom sdk functions. Thanks for your response ! :)
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