Is there a standalone C# SDK? Or is there a way to use the C# library outside of Unity?
Best Answer
C
Customer Support
said
about 7 years ago
Hey David,
We currently do not have a C# SDK, however it is something we are planning.
Our Unity SDK does not have any dependencies specific to Unity
though, so you could potentially strip the libraries and classes from
the Unity SDK and they should integrate fine into your C# project. We've
not tried this ourselves however, so if you have any success please let
us know. And if this is an urgent issue for you, contact us and we will
help.
We currently do not have a C# SDK, however it is something we are planning.
Our Unity SDK does not have any dependencies specific to Unity
though, so you could potentially strip the libraries and classes from
the Unity SDK and they should integrate fine into your C# project. We've
not tried this ourselves however, so if you have any success please let
us know. And if this is an urgent issue for you, contact us and we will
help.
Sean
D
David Smith
said
about 7 years ago
Thanks for the info. I'll let you know how it goes.
(I don't have Unity installed currently... is there a simple way to extract the dlls from the Unity SDK package without having Unity? Is it just a zip file?)
Customer Support
said
about 7 years ago
Hey David,
Let me unpack our current SDK and stick it in a zip for you...
Customer Support
said
about 7 years ago
This is what is imported into unity from the package.
FYI: I was successfully able to use the GameSparks.dlls from the Assets.zip plugins folder to make GS calls from my ASP.NET website. Thanks!
S
Stephen Fraser
said
almost 7 years ago
Any update on the availability of a C# SDK... I was able to send requests to GameSparks but was unable to get the async response back. Truthfully, I have only spent a few hours on it but if it is already done, then why recreate the wheel.
I would like to use the API for Xamarin CocosSharp game app. But I would guess if it were to work for CocosSharp then it would work for any Xamarin App.
Stephen R. G. Fraser
I
Igancio Coso
said
over 6 years ago
I had the same problem as "Stephen Fraster" (I was able to send requests to GameSparks but was unable to get the async response back)
It was happening to me because I forgot to call the "PlatformBase.Update" method (as Unity calls each frame).
David Smith
Is there a standalone C# SDK? Or is there a way to use the C# library outside of Unity?
Hey David,
We currently do not have a C# SDK, however it is something we are planning.
Our Unity SDK does not have any dependencies specific to Unity though, so you could potentially strip the libraries and classes from the Unity SDK and they should integrate fine into your C# project. We've not tried this ourselves however, so if you have any success please let us know. And if this is an urgent issue for you, contact us and we will help.
Sean
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Hey David,
We currently do not have a C# SDK, however it is something we are planning.
Our Unity SDK does not have any dependencies specific to Unity though, so you could potentially strip the libraries and classes from the Unity SDK and they should integrate fine into your C# project. We've not tried this ourselves however, so if you have any success please let us know. And if this is an urgent issue for you, contact us and we will help.
Sean
David Smith
Thanks for the info. I'll let you know how it goes.
(I don't have Unity installed currently... is there a simple way to extract the dlls from the Unity SDK package without having Unity? Is it just a zip file?)
Customer Support
Let me unpack our current SDK and stick it in a zip for you...
Customer Support
This is what is imported into unity from the package.
David Smith
FYI: I was successfully able to use the GameSparks.dlls from the Assets.zip plugins folder to make GS calls from my ASP.NET website. Thanks!
Stephen Fraser
Any update on the availability of a C# SDK... I was able to send requests to GameSparks but was unable to get the async response back. Truthfully, I have only spent a few hours on it but if it is already done, then why recreate the wheel.
I would like to use the API for Xamarin CocosSharp game app. But I would guess if it were to work for CocosSharp then it would work for any Xamarin App.
Stephen R. G. Fraser
Igancio Coso
I had the same problem as "Stephen Fraster" (I was able to send requests to GameSparks but was unable to get the async response back)
It was happening to me because I forgot to call the "PlatformBase.Update" method (as Unity calls each frame).
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