Unable to make challenge requests or LogEvent requests via blueprints in UE4 editor using GS SDK. Please see screenshot - blueprint nodes make 0 sense and aren't even documented.
I'd really like to get onto a team to help produce some documentation for this product into the UE4 sections/tutorials..... but i'll contact support department about that alternatively.
In meantime - please help me make sense of how I'm to call this Event from within BPrints in UE4. I've setup cloud code and events using the following tutorial. I cant transmit these transactions via the TestHarness.... but I'm not able to get any kind of good feedback with UE4 nodes.
My next tackle is C++ - which I'm learning so its going to be a bit of a hurdle to overcome this. Anyhow thanks in advance!