Unable to make challenge requests or LogEvent requests via blueprints in UE4 editor using GS SDK. Please see screenshot - blueprint nodes make 0 sense and aren't even documented.
I'd really like to get onto a team to help produce some documentation for this product into the UE4 sections/tutorials..... but i'll contact support department about that alternatively.
In meantime - please help me make sense of how I'm to call this Event from within BPrints in UE4. I've setup cloud code and events using the following tutorial. I cant transmit these transactions via the TestHarness.... but I'm not able to get any kind of good feedback with UE4 nodes.
My next tackle is C++ - which I'm learning so its going to be a bit of a hurdle to overcome this. Anyhow thanks in advance!
Best Answer
C
Customer Support
said
about 7 years ago
Hey Dan,
Sorry about the misunderstanding, our UE4 SDK is relatively new and we are working on a huge overhaul of our docs and tutorials for all platforms. We recently finished a set of start-up guide tutorials for UE4. You have have already seen them, but in case not, these should step you through sending and receiving information from log event requests.
If you have further problems, or i've missed something, please let me know. Thanks, Sean
1 Comment
Customer Support
said
about 7 years ago
Answer
Hey Dan,
Sorry about the misunderstanding, our UE4 SDK is relatively new and we are working on a huge overhaul of our docs and tutorials for all platforms. We recently finished a set of start-up guide tutorials for UE4. You have have already seen them, but in case not, these should step you through sending and receiving information from log event requests.
Dan Wallace
Unable to make challenge requests or LogEvent requests via blueprints in UE4 editor using GS SDK. Please see screenshot - blueprint nodes make 0 sense and aren't even documented.
I'd really like to get onto a team to help produce some documentation for this product into the UE4 sections/tutorials..... but i'll contact support department about that alternatively.
In meantime - please help me make sense of how I'm to call this Event from within BPrints in UE4. I've setup cloud code and events using the following tutorial. I cant transmit these transactions via the TestHarness.... but I'm not able to get any kind of good feedback with UE4 nodes.
My next tackle is C++ - which I'm learning so its going to be a bit of a hurdle to overcome this. Anyhow thanks in advance!
Sorry about the misunderstanding, our UE4 SDK is relatively new and we are working on a huge overhaul of our docs and tutorials for all platforms. We recently finished a set of start-up guide tutorials for UE4. You have have already seen them, but in case not, these should step you through sending and receiving information from log event requests.
https://docs.gamesparks.net/developer-portal/cloud-code/unreal-cloud-code
If you have further problems, or i've missed something, please let me know.
Thanks,
Sean
Customer Support
Sorry about the misunderstanding, our UE4 SDK is relatively new and we are working on a huge overhaul of our docs and tutorials for all platforms. We recently finished a set of start-up guide tutorials for UE4. You have have already seen them, but in case not, these should step you through sending and receiving information from log event requests.
https://docs.gamesparks.net/developer-portal/cloud-code/unreal-cloud-code
If you have further problems, or i've missed something, please let me know.
Thanks,
Sean
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