"You can only chain the scheduling of 10 scripts." How to get informed before reaching the limit?
J
Jo Huang
started a topic
over 7 years ago
Hi,
I have some timeout mechanism, so I got the error message about chaining scheduler.
I would like to know how to be informed before reaching this limit, and I wanna suspending the game.
Thanks a lot!
Jo
Best Answer
C
Customer Support
said
over 7 years ago
Hi Jo,
It would be up to you to track this yourself in your own code, any errors that do occur will show up in script.log in NoSql if the limit is hit at runtime.
Thanks,
Liam
1 Comment
Customer Support
said
over 7 years ago
Answer
Hi Jo,
It would be up to you to track this yourself in your own code, any errors that do occur will show up in script.log in NoSql if the limit is hit at runtime.
Jo Huang
Hi,
I have some timeout mechanism, so I got the error message about chaining scheduler.
I would like to know how to be informed before reaching this limit, and I wanna suspending the game.
Thanks a lot!
Jo
Hi Jo,
It would be up to you to track this yourself in your own code, any errors that do occur will show up in script.log in NoSql if the limit is hit at runtime.
Thanks,
Liam
Customer Support
Hi Jo,
It would be up to you to track this yourself in your own code, any errors that do occur will show up in script.log in NoSql if the limit is hit at runtime.
Thanks,
Liam
-
Documentation Notes
-
Design issues with user events
-
Using NoSQL
-
Runtime Collections vs Metadata Collections
-
Anonymous authentication from browser app
-
Modules
-
Movement With Unity
-
Problem with url parameters for downloadables
-
Querying NoSql GameSparks database
-
Challenge accesType
See all 2487 topics