A quick release this week to get out some pending bug-fixes and new features of Cloud Code. As well as the list below, there have been a lot of internal improvements to our logging and how we log those pesky NullPointerExceptions to script.log. Our next release is due in a few weeks which will give us a chance to sort out some long outstanding improvements we've wanted to make.
Story --- Cloud Code exceptions that occur when executing withing Modules, now write to script.log (2213) Story --- Added .Execute() and .ExecuteAs() to SparkRequests to allow Cloud Code to be executed within the request being called. (3925) Bug-fix --- On a public challenge, if minPlayers is set to 2 and no-one joins, allAccepted will be false, meaning the Challenge can expire (3655) Bug-fix --- Fixed the failure of recovering non-consumable Virtual Goods when using the particularstore BuyGoodsRequest (4083) Bug-fix --- Improvements to the creation and publishing of Snapshots for larger games on the platform (4105) Bug-fix --- Spark.getPlayer.disconnect(true) will now correctly disconnect the Player. (4161)
Tech Support
A quick release this week to get out some pending bug-fixes and new features of Cloud Code. As well as the list below, there have been a lot of internal improvements to our logging and how we log those pesky NullPointerExceptions to script.log. Our next release is due in a few weeks which will give us a chance to sort out some long outstanding improvements we've wanted to make.
Story --- Cloud Code exceptions that occur when executing withing Modules, now write to script.log (2213)
Story --- Added .Execute() and .ExecuteAs() to SparkRequests to allow Cloud Code to be executed within the request being called. (3925)
Bug-fix --- On a public challenge, if minPlayers is set to 2 and no-one joins, allAccepted will be false, meaning the Challenge can expire (3655)
Bug-fix --- Fixed the failure of recovering non-consumable Virtual Goods when using the particularstore BuyGoodsRequest (4083)
Bug-fix --- Improvements to the creation and publishing of Snapshots for larger games on the platform (4105)
Bug-fix --- Spark.getPlayer.disconnect(true) will now correctly disconnect the Player. (4161)