To add an interesting sub-question, what do we actually know about the players returned in a FindMatchResponse? Can we be sure that these players are active, online, whatever? Or do we really only know that they sort-of-kind-of matched the "skill" we set in the FindMatchRequest? Because the documentation suggests that the players returned may not be online, which means I really can't start a game against them right now...
Customer Support
said
over 7 years ago
Answer
Hey Matt,
Can i refer you to a similar question on the forums https://support.gamesparks.net/discussions/topics/1000066838
Matt Gianino
So if I have two players that match up using FindMatchRequest, it creates an entry in the matches table in NoSQL.
From there, how do I actually begin, play, and end that specific match (with the specific matchid)? Do I use that same matchid in a challenge?
Can i refer you to a similar question on the forums
https://support.gamesparks.net/discussions/topics/1000066838
Let me know if that helps,
-Sean
3 people have this question
- Oldest First
- Popular
- Newest First
Sorted by Oldest FirstRene van den Berg
To add an interesting sub-question, what do we actually know about the players returned in a FindMatchResponse? Can we be sure that these players are active, online, whatever? Or do we really only know that they sort-of-kind-of matched the "skill" we set in the FindMatchRequest? Because the documentation suggests that the players returned may not be online, which means I really can't start a game against them right now...
Customer Support
Can i refer you to a similar question on the forums
https://support.gamesparks.net/discussions/topics/1000066838
Let me know if that helps,
-Sean
-
Documentation Notes
-
Design issues with user events
-
Using NoSQL
-
Runtime Collections vs Metadata Collections
-
Anonymous authentication from browser app
-
Modules
-
Movement With Unity
-
Problem with url parameters for downloadables
-
Querying NoSql GameSparks database
-
Challenge accesType
See all 2487 topics