If not, could you please give me a little advice as to how I would implement a "SamsungBuyGoodsRequest". I understand that it will be simple to validate the receipt via the Samsung Store's callback. I'm looking for an easy way to do the following:
1. Grant the goods
2. Add the purchase to the verifiedPurchaseCollection
3. Track the purchase in the player's entry of the player collection.
4. Return results via a BuyVirtualGoodsResponse.
That will conform to the way Gamesparks does this for the supported stores.
Thanks.
Joshua K Akana
I was curious if you do or plan to support in app purchases for the Samsung Galaxy Apps stores.