Ahh, i'm forgot about clearing externalAuthentication collection during testing
Wait what? I'm having the same issue, what do you mean clear the "externalAuthentication"? Why would you have to clear that if there's nothing connected in the first place?
"externalAuthentications": {},
My player has 0 external authentications, but whenever I post, it creates a new FB account. How did you resolve this? My doNotLinkToCurrentPlayer is false.
Anik Khoma
Follow steps:
1 Auth with device: player will be created, it's OK
2 Connect Facebook: new player will be created O_O
Parameter "doNotLinkToCurrentPlayer" is setted to "false"
I revert my project to the time when everything worked ok, but problem still exists
It means a bug on the server sidei'm using Unity3d SDK
The code is something like this: