when I turn off network card(WIFI OFF)
and then send request with .SetDurable(true)
and then when GS.Available changes to false it prints only once "GS: Connecting to:..."
when I switch WIFI ON it never reconnect
when request without SetDurable is send "GS: Connecting to:..." is printing all time untill reconnect
The SetDurable feature is working in my tests here.
May I ask if you are using the latest version of our Unity SDK? (EDIT: your second post was unapproved for some reason, just approved it)
If you are, would it be possible for you to send me a build that demonstrates this issue? (email@example.com)
It could be an otherwise empty project.
It was in Gamesparks_Unity_188.8.131.52.
In 184.108.40.206 it works but when debug is ON it prints thousends of logs "GS: Connecting to:..."
Can you add some timeout in next version?