It was in Gamesparks_Unity_5.1.0.79.
In 5.2.0.86 it works but when debug is ON it prints thousends of logs "GS: Connecting to:..."
Can you add some timeout in next version?
Hi Zbigniew,
The SetDurable feature is working in my tests here.
May I ask if you are using the latest version of our Unity SDK? (EDIT: your second post was unapproved for some reason, just approved it)
If you are, would it be possible for you to send me a build that demonstrates this issue? (oisin.bourke@gamesparks.com)
It could be an otherwise empty project.
Thanks,
Oisin.
Zbigniew Zajac
when I turn off network card(WIFI OFF)
and then send request with .SetDurable(true)
and then when GS.Available changes to false it prints only once "GS: Connecting to:..."
when I switch WIFI ON it never reconnect
I've tested:
GS.Reconnect();
GS.Disconnect();
GS.Reconnect();
GS.Resert();
when request without SetDurable is send "GS: Connecting to:..." is printing all time untill reconnect