how exactly do I make virtual goods non consumable? I'd like to reward clients with outfit unlocks on level ups or just have them for purchase one time and the client can reuse them as much as they like..
Also I notice there is a tag section when creating the good, is that for categorizing the goods within the shop section of the game platform? if so how do i set that up??
thanks in advance!!
Best Answer
C
Customer Support
said
over 3 years ago
Hi Lord,
It would be possible for you to achieve this by creating a custom
cloud event that when triggered by a level upgrade will reward the
player with the virtual good of your choice, You could do this a couple
of ways, you could have the item visible in your store but not buyable
until the player hits the required level or just insert it directly into
a players inventory as a reward when they hit the required level.
Thanks
Katie
2 people have this question
1 Comment
Customer Support
said
over 3 years ago
Answer
Hi Lord,
It would be possible for you to achieve this by creating a custom
cloud event that when triggered by a level upgrade will reward the
player with the virtual good of your choice, You could do this a couple
of ways, you could have the item visible in your store but not buyable
until the player hits the required level or just insert it directly into
a players inventory as a reward when they hit the required level.
Lord Nal
Hi guys,
how exactly do I make virtual goods non consumable? I'd like to reward clients with outfit unlocks on level ups or just have them for purchase one time and the client can reuse them as much as they like..
Also I notice there is a tag section when creating the good, is that for categorizing the goods within the shop section of the game platform? if so how do i set that up??
thanks in advance!!
Hi Lord,
It would be possible for you to achieve this by creating a custom cloud event that when triggered by a level upgrade will reward the player with the virtual good of your choice, You could do this a couple of ways, you could have the item visible in your store but not buyable until the player hits the required level or just insert it directly into a players inventory as a reward when they hit the required level.
Thanks
Katie
2 people have this question
Customer Support
Hi Lord,
It would be possible for you to achieve this by creating a custom cloud event that when triggered by a level upgrade will reward the player with the virtual good of your choice, You could do this a couple of ways, you could have the item visible in your store but not buyable until the player hits the required level or just insert it directly into a players inventory as a reward when they hit the required level.
Thanks
Katie
-
Documentation Notes
-
Design issues with user events
-
Using NoSQL
-
Runtime Collections vs Metadata Collections
-
Anonymous authentication from browser app
-
Modules
-
Movement With Unity
-
Problem with url parameters for downloadables
-
Querying NoSql GameSparks database
-
Challenge accesType
See all 2346 topics