For complicated client/server stuff, the GamesparksTestUI is really useful
A
Andrew Mound
started a topic
almost 8 years ago
Just discovered a neat trick. If you have lots of complicated data going between Unity and Gamesparks, MonoDevelop doesn't do a very good job of letting you review the data. Also, you'll find you're running out of monitors & field-of-vision if you want to monitor server output as it arrives.
If this is you, try this:
1) Cut and paste GameSparksTestUI.cs into a script that communicates with Gamesparks
2) Consolidate any duplicates (Awake, Start, etc.)
3) Run your game and the window will appear on top of it.
1 Comment
Customer Support
said
over 7 years ago
Great Idea Andrew! We're glad you are having fun with the system.
Andrew Mound
Just discovered a neat trick. If you have lots of complicated data going between Unity and Gamesparks, MonoDevelop doesn't do a very good job of letting you review the data. Also, you'll find you're running out of monitors & field-of-vision if you want to monitor server output as it arrives.
If this is you, try this:
1) Cut and paste GameSparksTestUI.cs into a script that communicates with Gamesparks
2) Consolidate any duplicates (Awake, Start, etc.)
3) Run your game and the window will appear on top of it.