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For complicated client/server stuff, the GamesparksTestUI is really useful

Just discovered a neat trick.   If you have lots of complicated data going between Unity and Gamesparks, MonoDevelop doesn't do a very good job of letting you review the data.   Also, you'll find you're running out of monitors & field-of-vision if you want to monitor server output as it arrives.


If this is you, try this:

1)    Cut and paste GameSparksTestUI.cs into a script that communicates with Gamesparks

2)    Consolidate any duplicates (Awake, Start, etc.)

3)    Run your game and the window will appear on top of it.


1 Comment

Great Idea Andrew!
We're glad you are having fun with the system.