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Data Security

Mike Herron asks:

Hi


I'm evaluating GameSparks alongside some other Game BaaS (mostly PlayFab and Gamedonia). 


I've been pretty impressed with the amount of direct access you provide to data with the NoSQL explorer - from your docs I understand this is just an interface over a mongo db instance. However, I'm a bit concerned about the security and privacy of my data - if this is stored alongside other customers data, is there not a danger that it could be occidentally exposed? Or if another customer runs a very large query, could this not cause performance problems when accessing my own data?


Thanks

Mike


Best Answer

Hi Mike Herron,


The two persistent data stores that we provide as part of GameSparks are MongoDB and Redis. In each, your data is segregated from that of other customers. In MongoDB, your game has its own database, and in Redis its own instance. Each game only has access to its own MongoDB database and Redis instance, so your data cannot be accessed by anybody else.
We also have throttling in place, both for Cloud Code and the NoSQL explorer, to terminate expensive code or queries before they can have an impact on the rest of the platform.

If you don't mind, I am going to move this question over to the forums as your concerns may be shared with other new users.

 

Thanks

1 Comment

Answer

Hi Mike Herron,


The two persistent data stores that we provide as part of GameSparks are MongoDB and Redis. In each, your data is segregated from that of other customers. In MongoDB, your game has its own database, and in Redis its own instance. Each game only has access to its own MongoDB database and Redis instance, so your data cannot be accessed by anybody else.
We also have throttling in place, both for Cloud Code and the NoSQL explorer, to terminate expensive code or queries before they can have an impact on the rest of the platform.

If you don't mind, I am going to move this question over to the forums as your concerns may be shared with other new users.

 

Thanks

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