I would like to do test driven development for my multiplayer logic because it takes so much time manually testing.
I noticed there are a lot of static methods and state that prevent having two users logged in in the same app.
Previewsly I ran a web player and the unity preview and tested manually between them.
Did anyone do unit tests with gamesparks ? What would be the best way to automate testing multiplayer game?
I also posted a question at unity answers here:
Quote from it:
/>startUnity test1 player1
/>startUnity test1 player2
Were you able to settle on a method of Automated Unit Testing for your multi-player game?