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crash when application Did Become Active

I'm working with the version of the sdk for ios.

When the app is going to background and returns after a while the app is broken.

I think that is when you try to reconnect.

Can you help? please


Regards


1 person has this problem

Hi Esteban


We'll look into this and get back to you asap.


Shane

I am experiencing the same issue using the UnitySDK has this still not been fixed?

Hi James,


Which version of Unity and the SDK are you using? Can you provide an XCode log?


Shane

Unity 4.6.0, GS 3.1.12


I will try updating Unity to 4.6.2 and if that doesn't help I'll try and post an Xcode log later.

Updating unity seems to have fixed the issue, my bad!

Nevermind, here is a crash log

I see two different exception types, here is a crash log with the other 

I realize these have not been symbolicated but after updating Unity I am no longer getting crash reports so for now I am unable to get symbolicated ones. But the crash is FOR SURE happening in GS.Reconnect()

Hi James, 


Thanks for the detailed responses, I've passed on this information to the dev team.


Shane

Hi,


I am having the same issue. It seems that GS.Reconnect() generates a stackoverflow (UnitySDK v3.1.11).

Is there any fix for this error?


Thanks.


Hi Antonio,


This issue has been resolved with the latest version of the SDK, which can be found here.

Thanks

Oisin.

Hi,


I have updated GameSparks Unity SDK to the latest version and now, when I build for Windows 8.1, the app crashes when initialise GameSparks.

I send you the exception error.


Thanks.


txt

Hi Antonio,

Did you delete the older version of the GameSparks plug-in before updating?
If not please try that.

Thanks,

Oisin.

Hi,


Everything was tested in a fresh new project and running the TestUI GameSparks provides.


Thanks.

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