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Implemented

Error message documentation

A manual page that lists all the errors the platform can generate, and what they mean, would be useful.


9 people like this idea

Thanks Thomas - thats a good idea - we will look into adding that.

Any news about this?

Especially, documentation about errors not specific to a request, such as time-outs in the client, and the script execution time-out error.

Hey Baris,

If you go to the client api docs here you will see that there are error codes documented for each platform. Does this help?

 

Hey,


Those are fine for describing errors for specific requests (though a short example of the general error format could be useful for beginners).. But there are also more general errors that I haven't come across in the docs, such as 'script execution timeout error' in cloud scripts, or ClientError/timeout on the client side. 

There do seem to be a number of undocumented codes. For example, FacebookConnectRequest gives "response.Errors.JSON: {"FACEBOOK":"NOT_CONFIGURED"}" when I've not got Facebook set up in my project, which is fine - I would expect an error like this, but it's not here: https://api.gamesparks.net/#facebookconnectrequest

I just received an"{"error":"timeout"}" error result for an (intentionally) failed DeviceAuthenticationRequest, but I don't see this possibility mentioned anywhere in the docs. Is there any hope of locating a more up to date list of other possible responses for DeviceAuthenticationRequest and other types of request? I am using the Unity client API. Thanks!
bump! I would like this, too. I am implementing common error handler like "timeout", now.

 

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