I've noticed that when running in the Unity editor, GameSparks fails to connect if I attach the debugger before running our project. (It's OK if I attach the debugger once the game has already started, though).
I'm getting the following output:
GS: Bad Api Key or no network
GS: Unable To Connect for 3 attempts, check network and setting
But it works fine, so long as the debugger isn't attached before starting the game. I'm running Unity 4.5.3 on Windows 7 (64bit).
Is anyone else seeing this/has anybody found a solution/workaround? - while it's not a particularly serious problem, it can be quite annoying if you're trying to track down a bug that occurs during game initialization.
Dave Reed, Pixel Toys
Thanks Dave. We are aware of this issue and have addressed it in the new Unity SDK which will be out in the next few days.
We'll let the forum know when the new SDK is available for download.
have u resolved that issue? please suggest or help