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Unity Client Based Game / Hackability?

Hi, been doing some work with gamesparks. I'm creating a client side game where I wanted to store data/coms using the gamesparks API.  (as its so good). Was thinking how hard it is to hack with a downloaded client. I see it as just modifying the client code and then having full access to everything.


Whats stopping that from happening?


Best Answer

There are a couple of layers of security to help prevent this from happening.  Firstly, the client side would need to know the specific API Secret and Key to connect to your specific game instance set up on the backend. Secondly, the connections are encrypted hiding those keys from a potential hacker.


Is that what you are looking for?


Best,


John.


Answer

There are a couple of layers of security to help prevent this from happening.  Firstly, the client side would need to know the specific API Secret and Key to connect to your specific game instance set up on the backend. Secondly, the connections are encrypted hiding those keys from a potential hacker.


Is that what you are looking for?


Best,


John.

Yep is what I was looking to find out. Thanks :p
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